12-14-2006, 10:23 PM
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#9 (permalink)
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Because I said so
Join Date: Apr 2005
Location: Ontario, Canada
Posts: 1,312
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Re: 8800gt\gtx g80 speeds\pipes
Those unified shaders are sure very powerful, but what do you think send the data to those shaders? The software cannot speak to the video card all by itself. The CPU still is the first link that distributes instructions to the peripherals. The CPU WILL be a bottleneck. Upcoming physics WILL need extra computing power and will make use of as many CPU and GPU cores as you have available. Just look up the demo's for Wake Forest. You guys can think what you want as well as I can do the same. But if you read what game developers say, you will see just how CPU dependant games are going to become.
Quote:
Originally Posted by Munkul
THAT is what you missed. a C2D and a 8800gtx will be so fast that noone is gonna care if the CPU is "bottlenecking" or not anyway, though
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Do you even understand what a CPU bottleneck is?
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