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The rest:
listSpawnIds lists map entity numbers listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize gui file localizeLipsyncs localize lipsyncs localizeMaps localize map files localizeValidateLipsyncs ensures the emotions in the localized strings match those in the English string localizeValidateStrings makes sure each string exists and is localised logview launches the game log viewer makeAmbientMap makes an ambient map makeLoadScreens Stub to keep the game from erroring out on startup when building load screens MakeMegaTexture processes giant images map loads a map memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump modulateLights modifies shader parms on all lights modview launches the model viewer netScan scans internet for servers nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextGUI teleport the player to the next func_static with a gui nextjumppoint jumps to the next debug jump point nextMap loads the next map on the server noclip disables collision detection for the player notarget disables the player as a target parse prints tokenized string path lists search paths phonemeGen generates phonemes for text/wav combination playCmdDemo plays back a command demo playDemo plays back a demo playerModel sets the given model on the player playNetDemo playback a network demo playNetTimeDemo run a timedemo on a network demo popLight removes the last created light prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model prevjumppoint jumps to the previous debug jump point printAF prints an articulated figure printAudio prints an Video printEffects prints effects printEmail prints an Email printEntityDef prints an entity def printLipsyncs prints lip syncs printMaterial prints a material printMaterialTypes prints material types printMemInfo prints memory debugging data printModel prints model info printModelDefs prints a model def printPDA prints an PDA printPlaybacks prints playbacks printSkin prints a skin printSoundShader prints a sound shader printTable prints a table printVideo prints a Audio promptKey prompt and sets the CD Key QANotes qa notes about the current map quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordDemo records a demo recordNetDemo recordDemo reexportmodels reexports models regenerateWorld regenerates all interactions reloadanims reloads animations reloadARBprograms reloads ARB programs reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadFAS reloads the viseme data reloadGuis reloads guis reloadImages reloads images reloadLanguage reload language dict reloadModels reloads models reloadScript reloads scripts reloadShaders reloads the hardware shader programs reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface remove removes an entity removeClientFromBanList removes a client id from the ban list: removeClientFromBanList removeFriend removeline removes a debug line renderbump renders a bump map renderbumpFlat renders a flat bump map renderbumpFlatGUI launches the renderbump flat gui reportImageDuplication checks all referenced images for duplications reportSurfaceAreas lists all used materials sorted by surface area resaveDecl resaves a decl or every decl of a certain type rescanSI internal - rescan serverinfo cvars and tell game reset resets a cvar roq encodes a roq file runAAS compiles an AAS file for a map runAASDir compiles AAS files for all maps in a folder runAASTactical calculates tactical features for an AAS file runReach calculates reachability for an AAS file s_restart restarts the sound system saveGame saves a game SaveGameRefreshList refresh the gui's save list saveLights saves all lights to the .map file saveMoveables save all moveables to the .map file saveParticles saves all lights to the .map file saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayTeam team text chat screenshot takes a tga screenshot screenshotJpeg takes a jpg screenshot script executes a line of script serverForceReady force all players ready serverInfo shows server info serverMapRestart restart the current game serverNextMap change to the next map set sets a cvar seta sets a cvar and flags it as archive setInstance sets a player's world instance setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value setPlayerGravity sets players local gravity setPMCVars Resets player movement cvars sets sets a cvar and flags it as server info sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position shakesGen generates shake data for sound shaders showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showMemAlloc Prints outstanding mem_alloc tags -- Debug only showMemory gives a reasonably detailed account of memory usage showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces sizeDown makes the rendered view smaller sizeUp makes the rendered view larger soundLog list the number of times sounds have been played spawn spawns a game entity spawnGUI spawn gui spawnServer spawns a server startBuild prepares to make a build stopNetDemo stop playing/recording a network demo stopRecording stops demo recording tabComplete tab completes it's argument teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testDamage tests a damage def testDeath tests death testGUI tests a gui testid output the string for the specified id. testImage displays the given image centered on screen testLight tests a light testmap tests a map testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testSave writes out a test savegame testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code
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Cameron "Mr.Tweak" Wilmot |
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A few more:
testSkin tests a skin on an existing testModel testSound tests a sound testStandaloneVideo displays the a standalone cinematic testVideo displays the given cinematic timeCmdDemo times a command demo timeDemo times a demo timeDemoQuit times a demo and quits toggle toggles a cvar touch touches a decl touchFile touches a file touchFileList touches a list of files touchGui touches a gui touchModel touches a model trigger triggers an entity unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll undying enables undying mode (take damage down to 1 health, but do not die) updateUI internal - cause a sync down of game-modified userinfo verifyServerSettings verifies the game type can be played on the map vid_restart restarts renderSystem viewNotes notes about the current map vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames weaponSplat projects a blood splat on the player weapon where prints the current view position writeAssetLog generates log file of all the assets loaded writeCmdDemo writes a command demo writeConfig writes a config file WriteConfiguration WriteConfiguration writeDeclFile writes all currently parsed decls to a file writePrecache writes precache commands writeProgramImages write program formulated targas to compression dir writeRDF write RDF file WriteServerConfig Writes all server related cvars out to the filename provided
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Cameron "Mr.Tweak" Wilmot |
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