Re: Crysis Demo Performance Analysis
Read the review and the numbers are about what I figured. This game takes the crown for heaviest hitter. I've played it 3 times now and did a lot of adjusting to get the minimum performance I have to have playing a game. I do agree with you about your assessment that a lot of people claiming these "smooth" fps numbers do not know what smooth is, or at least their definition of smooth is nowhere near what mine is. For me 30 fps is not playable in a game like this. I don't like the feel of the movement chasing my mouse around. I first started playing it at 1280x1024 (native LCD res) with all settings on High, and 4X FSAA. It didn't take me 2 minutes into the game when I went, "this ain't gonna cut it". Starting adjusting and came up with a minimum performance I could tolerate which was same res, all settings on high except Post Processing which I set to Medium and Shaders which I also set to Medium, no FSAA, 16X Aniso. This was with also turning off Motion Blur (which I'm not particularly fond of anyway) and Depth of Field in the configs. This resulted in still a fine looking game with decent performance. I love my FSAA but in this game (so far), not having it on wasn't a jump in your face jaggies deal. Aniso in this game is very important (it's why I set it at 16X in control panel).
This was with the latest WHQL 163.71 drivers. Haven't tried the Beta 169.01 yet.
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Last edited by Mike89; 10-28-2007 at 01:51 PM.
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