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Thread: UnrealTournament 2004 hanging issues




  1. #1
    Join Date
    Jul 2004
    Posts
    67

    Default UnrealTournament 2004 hanging issues

    Hello, new guy on the forums.. although i have been coming to tweaktown alot in the past.

    The people at the ut boards are not a big amount of help (plus i love you guys )Also, I don't know if this is in the right area or not.. so bare with me.

    Alright so here is my problem.. it is completely random when it hangs, but when it does.. it does it for like 10-15 sec every maybe 20sec to 2 min. Now I would understand it doing it if the game didn't run smooth at all.. But the game runs solid and everything.. it is just the hangs that are really getting to me. I updated the nvidia drivers and all, i'm scared to update my bios nor do i want to overclock my cpu(don't want to put the volcano 9 in.. way too loud) or video card(fried my geforce 3). All my other games (warcraft 3, splinter cell: pandora tomorrow online demo, thief 3.) work fine.. no hangs. Well the best thing to do is to post my specs.. so here i go.

    ------------------
    System Information
    ------------------
    Time of this report: 7/27/2004, 22:09:20
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
    System Manufacturer: ASUSTeK Computer INC.
    System Model: A7N8X2.0
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: AMD Athlon(tm) XP 2200+, MMX, 3DNow, ~1.8GHz
    Memory: 768MB RAM (100$ 512mb corsair, and a 20$ stick of 256)
    Page File: 177MB used, 1700MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0b (4.09.0000.0902)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.0001.0902 32bit Unicode

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce4 Ti 4600
    Manufacturer: NVIDIA
    Chip type: GeForce4 Ti 4600
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0250&SUBSYS_800917F2&REV_A3
    Display Memory: 128.0 MB
    Current Mode: 1280 x 960 (32 bit) (85Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0010.6176 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 7/12/2004 16:50:00, 3740032 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/12/2004 16:50:00, 2459968 bytes
    Device Identifier: {D7B71E3E-4110-11CF-626C-03A002C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0250
    SubSys ID: 0x800917F2
    Revision ID: 0x00A3
    Revision ID: 0x00A3
    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: Creative SB Audigy LS
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_10021102&REV_00
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: P17.sys
    Driver Version: 5.12.0001.0255 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 1/16/2004 01:55:22, 687232 bytes
    Other Files:
    Driver Provider: Creative Technology Ltd.
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 192000
    Static/Strm HW Mix Bufs: 64, 63
    Static/Strm HW 3D Bufs: 64, 63
    HW Memory: 0
    Voice Management: Yes
    EAX(tm) 2.0 Listen/Src: Yes, Yes
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    Description: NVIDIA(R) nForce(TM) Audio (emulated)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: *NFORCE
    Manufacturer ID: 1
    Product ID: 100
    Type: Emulated
    Driver Name:
    Driver Version:
    Driver Attributes:
    WHQL Logo'd:
    Date and Size:
    Other Files:
    Driver Provider: NVIDIA Corporation
    HW Accel Level: Emulation Only
    Cap Flags: 0x2F
    Min/Max Sample Rate: 100, 100000
    Static/Strm HW Mix Bufs: 0, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Creative SB Audigy LS
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: P17.sys
    Driver Version: 5.12.0001.0255 (English)
    Driver Attributes: Final Retail
    Date and Size: 1/16/2004 01:55:22, 687232 bytes
    Cap Flags: 0x41
    Format Flags: 0xFFF

    Description: NVIDIA(R) nForce(TM) Audio
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: nvapu.sys
    Driver Version: 5.10.2917.0000 (English)
    Driver Attributes: Final Retail
    Date and Size: 12/4/2002 21:01:00, 241664 bytes
    Cap Flags: 0x1
    Format Flags: 0xCC0

    also it is a nforce board

    pulled out of dxdiag.. if there is anything else you would like to see (besides me naked.. jk d=) i would be happy to show you.

    edit: ok here is the settings i use in the game. And the name of stuff that i have no clue that do.. but i'm sure you guys do.

    http://www.paleghost.com/temp/utset.jpg
    i don't want to post a huge picture.(thinking of the 56kers)
    also on a personal note.. if they had a openGL option.. i'm sure i wouldn't be having this problem.

    Thanks in advance
    Last edited by paleghost; 07-28-2004 at 02:14 PM.

  2. #2
    Join Date
    Nov 2003
    Location
    Minnesota, United States
    Posts
    4,543

    Default Re: UnrealTournament 2004 hanging issues

    Go run through the Windows XP tweaking guide at www.tweakguides.com. You should also take a look at the UT2004 tweaking guide while you're there. There is an OpenGL option that you can enable. It's somewhere in the guide.

    Until you've done that, narrowing down the problem will be difficult.

  3. #3
    Join Date
    Jul 2004
    Posts
    67

    Default Re: UnrealTournament 2004 hanging issues

    Oh i looked for a ut2004 guide on the site.. i saw a 2003 one that i have yet to read. Well I finally found a post about my issue on the ut forums and alot of people had this issue.. Now i'm not certin i have fixed it but, i installed latest sound card drivers and ut2k4 seems to be a ram *****. So i had to tone down some of that. But for now it runs less smooth.. but i have not noticed a hang yet. Which is a step forword. I will go ahead and read the guides now.

  4. #4
    Join Date
    Jul 2004
    Posts
    67

    Default Re: UnrealTournament 2004 hanging issues

    well i was right. OpenGL works perfectly. Thanks a ton for the link! and i wish they would just enable it normally.. i hate how i download a mod and i have to edit that ini also.

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