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Thread: DirectX 9 Final




  1. #21
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    Overview

    Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX 9.0 includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX 9.0 APIs. This release also resolves an issue with DirectX 9.0 where some multiplayer games or MSN Messenger may not work correctly. A number of minor bugs were also resolved.

    Download DirectX 9.0a >>

  2. #22
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    DirectX 9.0 SDK Update- Summer 2003 (Beta 2)

    This release contains updated versions of the D3DX library. The new features contained are support for shader model 2.0 with capability bits on, and new animation system updates. The support for shader model 2 allows the High-Level Shader Language (HLSL) to enable flow control via predication to reduce the amount of instructions needed to run advanced shaders. For information on what is supported in shader model 2.0, refer to the DirectX 9.0 SDK reference documentation. The animation system adds functionality for looping, callback functions, event querying, and more advanced animation cloning functionality. The Direct3D team now has a team of engineers that are specifically addressing the issue of creating development tools to make it easier for you the developer to make use of Direct3D in an optimal way. This includes many updates to the DirectX extensions for Visual Studio .Net 2003, and extended support for DirectX Texture Tool. There are several new graphic samples demonstrating how to:

    High dynamic range lighting effects using floating point textures and shaders
    Use spherical harmonic math functions in the simple case of a single fixed directional light
    Better show a depth-of-field effect using floating point textures and shaders
    And this release includes the all of the DirectX 9.0b Developer runtime enhancements.
    Neowin

    Download DirectX 9.0b (WARNING! This is a beta release)

  3. #23
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    Quick Info
    File Name: DirectX9b-KB825116-x86-ENU.exe - Download Size: 289 KB - Date Published: 9/4/2003 - Version: 9.0b

    Overview
    DirectX 9.0b was released on 7/23/03 to address the MIDI security issue identified in bulletin MS03-030. A small number of non-security fixes were also included in the release. One of these fixes caused several TV Tuner capture card/driver combinations using video formats other than NTSC (NTSC-J, PAL, SECAM) to no longer initialize correctly on Windows 2000, Windows XP, and Windows Server 2003. Symptoms include loss of capture functionality and potential inability to set/retain device capture settings. This hotfix, documented further in Knowledge Base article 825116, has been issued to correct the flaw.

    System Requirements
    Supported Operating Systems: Windows 2000, Windows Server 2003, Windows XP
    DirectX 9.0b installation.

    Download: Non-NTSC TV Tuner Hotfix for DirectX 9.0b (KB825116)

  4. #24
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    Jul 2002
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    Next DirectX to be called 9.0c
    No 9.1 yet, it seems


    One of our wise whisperers has suggested that the next implementation of DirectX 9 won’t be labelled 9.1 at all.
    As many readers will be aware, the most recent revision of DX is 9.0b. And the upcoming implementation is likely simply to be called DirectX 9.0c, our greybeard suggests.

    The next revision of the famous API will be no DirectX 9.1. And, in terms of new features, it won’t be a huge step that we saw with transition from DX 8.0 to 8.1.

    DX 8.1 introduced new shader models and upgraded them from PS 1.3 to 1.4 -- a huge boost for ATI at that time since they could render some shaders in less passes with PS 1.4 than Nvidia’s 1.1 or 1.3 shader models.

    We’ve been talking about PS 3.0 and its availability in DX 9 for at least six months. Indeed six months ago we were told that the next revision will be called 9.1

    The name, of course, is not as important as the features. 9.0c will be matched with the Software Developers Kit 2004 update and it will have bug fixes that will improve Shaders 3.0.

    We also expect it to enable 3.0’s higher lever shading language (HLSL) support in D3D - finally.

    Shader 3.0 support is there already, we’re just awaiting hardware that will support it. In this light, yesterday’s information that NV40 won't support DX 9.1 is completely true. And the R420 will work with 9.0c only, as there will be no DX 9.1 - yet - even though 9.1 sounds prettier to our ears.

    We don’t have precise timings as to when it will be released but It should be out really soon. It may match the late March announcements of NV40 and R420.

    The Inquirer

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