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Andy
04-25-2002, 11:06 AM
I had a play arouind with it, its a bit wierd at frist, but you get used to it. Anyways the CS 1.4 details below of whats been done to the worlds biggest shoot 'em up game.


Changes/Additions :
-------------------
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
- New map cs_havana
- New map de_chateau
- Updated version of map de_train
- Enhanced in-game spectator mode to include HLTV features
- Added new first-person mode to spectator modes
- Speaking players flash in team members' radars
- Dead bodies remain on the ground for the entire round
- Dropped bomb blinks red in Terrorist team's radar
- Changed so only Terrorists are notified when the bomb is dropped or picked up
- Changed so players must stand still when planting the bomb (including no jumping)
- Changed so players can't move or shoot while defusing the bomb
- Adjusted pistol accuracy while jumping (all pistols)
- Adjusted player jumping values to minimize bunny hopping
- Changed so the VIP can't drop any weapons
- If player dies, view zooms away from falling body while changing the angle to show the killer
- Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
- Changed so name changes for dead players are stored and processed when the players respawn back into the world
- Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
- Added a sound when "kevlar" and "kevlar/helmet" are purchased
- Removed players hearing enemy radio calls
- Added code to force "sv_clienttrace 1" on the server
- Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text messages.
- Steam beta clients and non-Steam clients can play together on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
- Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

New CVARS :
-----------
"mp_kickpercent"
sets the percentage of teammates it takes to vote off a player
maximum: 1.0
minimum: 0.0
default: 0.66

"sv_restart"
acts exactly the same as "sv_restartround"

"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
default: 1

"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
default: 1

"cl_corpsestay"
client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
default: 600

"cl_righthand"
client-side cvar to toggle using the right and left hand view-models
default: 1

"cl_minmodels"
client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
default: 0

Bug Fixes :
-----------
- Smoke grenade fix
- Radio command fix
- Fixed duplicate HUD weapon sprite bug
- Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
- Fixed uneven movement rate when moving through water
- Fixed server locking up at end of round when a lot of grenades are in play
- Fixed several ammo inconsistencies between weapons that share ammo types
- Fixed a T as CT skin bug
- Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
- Fixed some view_model animation bugs
- Fixed 'use' key causing an instant player stop with no deceleration
- Fixed bogus \Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side only MODs.
- Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem.
- Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in sofware mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused by clients with long names).
- Fixed "condump" so the output won't overwrite previous files.
- Fixed "cvarlist" so the output won't overwrite previous files.
- Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
- Fixed server shutdowns related to using bots.
- Fixed "vote" and "votemap" commands to work correctly
- Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.

Olie
04-25-2002, 11:15 AM
so is it any good? :confused:

Andy
04-25-2002, 11:34 AM
yeah, just have to get used to the changes :)

Slamo
04-25-2002, 04:33 PM
yes, i woke up thismorning with the nasty suprise of having to d/l a 36 mb file. 3 hours later and I was playing, all the additions are unreal. And I love that anti-cheating fix. :D

Andy
04-25-2002, 06:06 PM
bah, that anti cheat thing is bs... today my dad was playing on a server and there was a guy wall hacking... this was on a 1.4 server btw...

that killa
04-26-2002, 12:59 AM
bah, i dont like it... i will give it a chance tho

i write a bit about it......http://forums.tweaktown.com/showthread.php?s=&threadid=2306


anyway i say they ruined it :mad:

Acid
04-26-2002, 06:59 AM
I haven't been able to download it because all the queues have been full! Will keep trying today.

If it sucks I can always fall back on Day of Defeat I guess.

that killa
04-26-2002, 07:01 AM
it slowly growing on me i have to admit that...

Acid
04-26-2002, 07:59 AM
Alright i'm downloading it now at 210kb/sec.. shouldn't be long now :)

Slamo
04-26-2002, 08:46 AM
I haven't been able to download it because all the queues have been full! Will keep trying today.

If it sucks I can always fall back on Day of Defeat I guess.

hehe, thats why i got me a fileplanet personal server

Andy
04-26-2002, 08:57 AM
or you could just go to a little known server and download it from there *cough* (http://gamers.octa4.net.au/)

Acid
04-26-2002, 09:51 AM
I actually quite like the new cs. You don't have people jumping around headshotting you like stupid and I like the new spectator mode, very stylish.

I love it how the guns are so much more accurate when crouched, especially the pistols. The cheat protection also seems to be working quite well.

I haven't played the new maps yet, but I hope they are good.

that killa
04-27-2002, 01:04 AM
the jumping thing is bloody annoying.... but i surpose it ok apart from that... and my voice comm aparantly sounds alot better so :thumb: and spectator thing is good

Acid
04-27-2002, 10:17 PM
I'm sure having fun with this new version of CS. Me and Sov (Cameron Johnson) were mucking around on GameArena tonight. Here is a screeny of us doing our TT brothers proud! :shoot:

http://www.tweaktown.com/acid/acidsov.jpg

Acid
04-28-2002, 11:25 AM
Here's another... those that are going to TT lan, be afraid, be very afraid! :shoot2: :shoot3: :shoot:

http://www.tweaktown.com/acid/cs1.jpg

that killa
04-28-2002, 06:46 PM
being a CT on aztec is quite easy though :P but good scores anyway :)

daedalus
04-29-2002, 06:55 AM
well....being CT on any map is generally easier *cough* colt-sprayers *cough* :D

sKuLLsHoT
04-29-2002, 08:29 AM
**cough** CS am gh3y...

sif CT r better, every1 goes Terrorist so they can AK spray, the new changes have taken a few pages from the way DoD works, but DoD still rules for teamplay...cant wait for beta 2.1

Acid
04-29-2002, 09:59 AM
**cough** CS am gh3y...

sif CT r better, every1 goes Terrorist so they can AK spray, the new changes have taken a few pages from the way DoD works, but DoD still rules for teamplay...cant wait for beta 2.1

I migrated to DoD after 2.0 came out.. it's a great game but gets boring fast. CS 1.4 is really good and it is one step toward a realistic counter-terrorist vs. terrorist game.

Beefy
04-29-2002, 10:02 AM
... Played Global Ops for the first time on the weekend. I think I prefer it to CS.. DoD still keeps ahead of these two though. That's my 2 cents worth.. :)

JediAgent
05-02-2002, 07:31 AM
I just finished d/l'ing 1.4. I'' try it out. I loved CS while i was living in the dorm. We had LAN tournaments and stuff every week. There were also 4 or 5 different clans each consisting of atleast 4 members. The top two had upwards of 20 each. Clan wars are especially fun when you know the person your shotting and have probably taken a class with tha person. CS aint no fun no mo. Maybe next semestre.

Acid
05-02-2002, 02:36 PM
Yeh it is more fun when you're playing with friends and competing against each other. We play at school all the time in our computer studies classes.

JediAgent
05-02-2002, 04:06 PM
No thats what i call studying the computer!

Maxpowers
05-05-2002, 07:03 AM
:shoot3: :flames: well in conclusion cheats "fixed" none well may be one or 2 but still there is so many ppl cheating and it will never stop.. which really sux i remember beta 4.0 half of the guns and granades where not there and there was like no cheaters :D ah game sux now cause of it

that killa
05-05-2002, 07:44 AM
but even so... there mayb some cheats, but there are also some dam good players and lucky ones as well

daedalus
05-07-2002, 04:46 PM
Indeed....I once got 2 extremely lucky headshots through a box. It was a complete fluke but people started calling me a cheater....just because i was doing well and getting some lucky kills. And some guy who wasn't doing so good started a vote that booted me of the server...great comunity ey :hmph:

Acid
05-07-2002, 04:49 PM
Indeed....I once got 2 extremely lucky headshots through a box. It was a complete fluke but people started calling me a cheater....just because i was doing well and getting some lucky kills. And some guy who wasn't doing so good started a vote that booted me of the server...great comunity ey :hmph:

That's happened to me before as well. But I don't blame them, with the amount of cheaters around nowadays you can't tell whether it's luck or OGC.

that killa
05-07-2002, 08:07 PM
if u ever play in a uk2 server (u might not have in other parts of the world :P) u get called a cheat if u get reater than a score of 14 even if u have like 10 deaths... other day i got a cheat in this game full of newbies... i was running arround mp5ing them because they were so dam slow i could just storm them, ended up with a score of 25-3 before i got kicked. bloody stupid, just cos i kicking their sorry little .... anyway

hehe also got 43-7 yesterday :D

yay, i play in good servers tho mainly because i am bored of being called a cheat by soo many n00bs! just because i can actually aim for the head!

oh well, long live cs! hehe

btw if u play with me, u take anymore than 30hp through a tk (team kill attack) u r dead :D someone was taking cheap shots at me i turn round crocuh send one shot flat in the head and he dead, hehehehehe was funny :) did have m4 tho :):flames: