View Full Version : Fire GL2 vs Geforce 4

05-18-2002, 04:12 AM
Hey what's up guys. I have a quick question for you: Which is better, the ever popular Nvidia Geforce 4ti 4600, or a Fire GL2? The reason I am asking this is because my boss gave me the Fire GL2 because he did not want it. When I went to look for the product online it turns out that it's worth about 800 dollars!!! So would the higher price mean a better card?


05-18-2002, 04:35 AM
Good for high resolution Open GL apps. - what kind of Direct X support does it have?
It's not really a gaming card.

05-18-2002, 05:20 AM
Here are the specs for the Fire GL 2:

Graphics controller
IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including
VGA Controller
2D/3D Raster Engine and dual Texture Unit
8-bit Double Buffered Overlays
Video Overlay Unit
2 DMA / BLIT Units
Polygon Setup Processor
300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table
256-bit Rasterizer & DDR memory interface
Bus type
AGP 2X/4X v2.0 Compliant
Memory configuration
64 Mb DDR SGRAM, Unified Framebuffer
Operating system support
Windows NT 4.0
Windows 2000
Intel SSE Optimized
AMD 3DNow! Support
3D performance
27 million Triangles/second, G-Shaded, Z-buffered, non-Textured
31 Million Anti-Aliased Vectors/second
410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured
200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)
3D features
Full OpenGL 1.1 ICD with 1.2 functional extensions
Single-pass bump mapping and hardware 3D textures
Gouraud shading
Bilinear and trilinear MIP-mapping
Alpha blending
Fogging and depth cueing
Anti-aliased lines and sorted polygons
Scissoring and stippling
Overlay and stencil buffers
Hardware geometry acceleration
100% OpenGL geometry pipeline
Full geometry transform processing
Full lighting calculations for 16 sources, including directional, positional and spot
Gamma Corrected Anti-Aliased Lines
Back Face Culling
Occlusion Culling
Linked Queues
DB-15 Analog Monitor VESA-DDC2B
DVI-D Digital Monitor Output
StereoGraphics Connectors
Broadcast video
Bilinear scaling (up/down)
YUV-RGB converter for video and textures
Supports 422 YUV & RGB Pixels
2, Triple Buffered, Video Overlays
300 MHz / 30-bit Palette DAC
Form factor
Single, 2/3 ATX Card Length

So it's not a gaming card? Why is it so expensive then?

05-18-2002, 09:19 AM
It's so expensive because it is designed as a business graphics card... and the business that it is designed for is CAD type applications. It is able to present stunning visuals when it comes to OpenGL designing programs, but it is likely to be severely lacking in the DirectX department (making it a crappy choice for gaming).

If you plan on using it for CAD/visual designing type work, then your boss hooked you up big-time. But if it's for a home system that is used primarily as a web browser and gaming machine, then you'll find yourself with sub-standard graphics quality.

05-19-2002, 08:36 AM
Thanks for the info on the card guys. :cheers: I guess that I'll put the card to work, if I get bored with it maybe I'll sell it on e-bay or something.:D