View Full Version : DirectX 9 Final

12-11-2002, 04:39 AM
According to The Inquirer, the final version of DirectX 9 could be out as early as tomorrow, I've used the last five releases
of DX9 and experienced no problems at all.
When will MadOnion release 3DMark2003 so that we can run benchmarks on DX9, I haven't benchmarked my system for ages?

MadOnion have changed their name to Futuremark Corp

12-17-2002, 02:12 AM
The release date for the final version of DirectX 9 has now been changed to December the 19th. (The Inquirer)

Futuremark's 3Dmark2003 benchmark application could be available very soon, possibly before Christmas.

12-18-2002, 02:11 AM
I have a feeling initially there will be very few 10,000+ scores just like with 3dmark2001 in its early days.

the hardware will have to play catch up..

12-18-2002, 03:24 AM
The Inquirer's release dates for DirectX 9 are purely speculative say Microsoft (Source Neowin)

MS DirectX 9 Beta Admin:

We have not released the ship date to any outside source. You [beta tester] will first be notified in the newsgroups as soon
as it is released and before it is publicly available on Microsoft.com. The dates you have seen on the Inquirer web site such as
12/11 or 12/12 are speculation. This includes the final date of 12/19. At this time, we are working hard on the final stages of
DirectX 9.0 and plan to release it to you as soon as possible.

12-18-2002, 03:34 AM
I have installed the Direct X 9 beta on my system and I can't run the 3D 2001 mark SE. I keep getting a error saying that I need to install Direct X 8.1.

Has anyone else had this problem?

Thank you

12-18-2002, 03:37 AM
That makes sense, I can't wait to see what new tests Futuremark have created for DX9, no doubt the detail will be mindblowing.

12-18-2002, 03:43 AM

3Dmark2001SE was written for DirectX 8, it doesn't support DX9.
Soon Futuremark will be releasing 3Dmark2003 which was been written for DirectX 9, you'll have to wait until then.

12-18-2002, 03:45 AM
That's good to know. This was driving me nutts. So you do have the same problem huh? I thought about uni-stalling Direct X 9 and try to re-run the 3d Mark. I don't want to screw up my system though. I'll have to wait.

12-21-2002, 02:42 AM
DirectX 9.0 End-User Runtime can be downloaded from here (http://microsoft.com/windows/Directx/)
Compatible with the following operating systems Win 98, Win Me, Win 2000, and Win XP

12-21-2002, 04:37 AM
Microsoft DirectX 9.0 released, but it's far from ready
"Anyone who uses this except on a spare machine is nuts"

Exerts from an article at The Inquirer (http://www.theinquirer.net/?article=6835)

12-22-2002, 11:43 PM
DirectX 9.0 beta works just great for me, even in 3dmark 2001se.


12-25-2002, 10:04 PM
3D Mark 2001SE doesn't support DX9, so why say it runs on your computer when it can't.

02-13-2003, 06:55 AM
DirectX 9.1 will be launched in March at the Game Developers Conference 2003 in San Jose, California.

02-13-2003, 07:10 AM
That is just bull, DX9 does NOT stop 2001se from running correctly. Why would i lie? Some systems may have probs with it but mine works fine.


02-13-2003, 07:38 AM
Just for the record I too am running DX9 and have no problems whatsoever using 2001SE with my system. With an MX card I can't run all of the tests but those that my system was capible of handling before are still functioning perfectly. My benchmarks did drop a little .... 20 -30 points or so but it does work!

02-13-2003, 01:46 PM
me too. I don't know if it takes advantage of DX9 or not, but it sure doesn't stop 2001SE from running.

02-17-2003, 06:25 AM
Not to mutch advantage i guess, but older games run with newer dx versions so why would this app refuse..:?:


02-27-2003, 03:54 PM
Have been running Directx 9 beta since last fall no probs.
But , just having downloaded and installed Full D9 runtime
.........it sucks major shyte.......had zero probs running
all 3DMarx from 99 to 2003 versions and now it runs them
****ed up........before full Dx9 i pulled down 14000 scores
with 2100XP and Pny Geforce Ti4200 64mb card.....and now,
huh what a joke i am lucky to get anything on 2001se higher
than 5000...........but, cranking out 1400fps on 3DMx2000
and don't even wanna go there with 2003 edition:shoot: :snip:

02-28-2003, 02:45 AM
Tweaker, sorry mate you're quite right, when I first tried to use 3DMark2001SE with DX9, I kept getting a message
telling me to install DX8.1. Many sites at the time were saying that 2001SE would not work with DX9, which is why
I questioned the validity of your statement.

Futuremark says

Q:I installed DirectX 9 and now 3DMark2001 SE tells me that I need DirectX 8.1, what gives?
A: We have noticed this behavior and the solution is quite easy. Uninstall your 3DMark2001 SE, download the latest
version (Build 330) if you don`t have it already, reboot your machine and install 3DMark2001 SE again.

03-12-2003, 02:22 AM
DirectX 9 will be the last DX release for a while, as Microsoft focuses resources on making bigger improvements for PC gaming in Longhorn, including introducing a standard controller.

At GDC, we had a chance to sit down with Dean Lester, the head of Microsoft's Windows Graphics and Gaming division, to hear about the software giant's major new project to make the PC a better gaming platform. Lester acknowledged that two or three years of the company's attention was focused on launching the Xbox, but he said that now it's the PC's turn. The PC gaming initiative has support from "Bill and Ballmer" on down, and it's enough of a priority that there are some 200 people working on it. Basically, Microsoft will make improving the PC gaming experience one of the central appeals of Longhorn, the next major version of Windows that's expected in about two years.

Before saying too much about where Microsoft is going, it's important to know where the platform stands. We've seen major releases of DirectX nearly every year since the standard debuted in the early days of Windows 95. Lester revealed that DirectX 9 packs enough features to be future-proof and is a temporary stopping place for DX development. ATI, Nvidia, and other hardware companies have spelled out their road maps in enough detail that DX9 has previously unannounced support for all the next-generation graphics features, and as a result Microsoft doesn't expect to release another major DirectX update for a couple of years.

As has been rumored, Longhorn will likely include a major overhaul in Window's visual presentation, which may include 3D interface elements. Lester also said it would include a special "My Games" view that would centralize all the matchmaking, control panel settings, patching tools, and game lists and make such tasks much simpler. Microsoft is working on streamlining a number of current technical trouble areas, like the installation process and display drivers, and will centralize game updates through a Windows Update-like patch server. It's also looking into making it possible to run Windows games directly from the CD without installation. Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games.

There are a couple of parts of the initiative that will require wide industry support: new system requirements for retail packages and a standard for PC controllers. The current methods for listing system requirements are confusing and don't necessarily represent what's actually needed for a game to perform well. The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time. As PCs progress, new levels will be added. Lester admitted that there were some challenges ahead to get the necessarily industry support, but he also noted that Longhorn would require the sort of general rethinking of PC standards that's accompanied previous Windows generations.

One of the bigger surprises came when Lester mentioned that Microsoft is working on a standard PC controller, which would allow a more seamless conversion of cross-platform titles and generally simplify the use of PC gamepads. To get the ball rolling, Microsoft will update its Sidewinder lineup with its own next-generation PC controller, but also expects other controller makers to follow suit. The heart of the controller initiative revolves around standardizing the number, type, and layout of buttons. In contrast to how it's now necessary to program PC gamepads for specific games, the standard should make things more plug-and-play.

Given that the gaming improvements will likely be touted as a reason to upgrade to Longhorn, Microsoft's business motivations for the project are fairly evident, particularly since the company's operating business is still it's most lucrative. But that in turn means there's some pressure for the initiative to be ready on time. Although all these elements are scheduled to be ready in time for Longhorn's roughly 2005 release schedule, Lester mentioned the possibility that some parts might be released at a later time.


03-26-2003, 02:17 AM

Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX 9.0 includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX 9.0 APIs. This release also resolves an issue with DirectX 9.0 where some multiplayer games or MSN Messenger may not work correctly. A number of minor bugs were also resolved.

Download DirectX 9.0a >> (http://www.microsoft.com/downloads/details.aspx?FamilyID=a19bed22-0b25-4e5d-a584-6389d8a3dad0&DisplayLang=en)

07-19-2003, 11:09 PM
DirectX 9.0 SDK Update- Summer 2003 (Beta 2)

This release contains updated versions of the D3DX library. The new features contained are support for shader model 2.0 with capability bits on, and new animation system updates. The support for shader model 2 allows the High-Level Shader Language (HLSL) to enable flow control via predication to reduce the amount of instructions needed to run advanced shaders. For information on what is supported in shader model 2.0, refer to the DirectX 9.0 SDK reference documentation. The animation system adds functionality for looping, callback functions, event querying, and more advanced animation cloning functionality. The Direct3D team now has a team of engineers that are specifically addressing the issue of creating development tools to make it easier for you the developer to make use of Direct3D in an optimal way. This includes many updates to the DirectX extensions for Visual Studio .Net 2003, and extended support for DirectX Texture Tool. There are several new graphic samples demonstrating how to:

High dynamic range lighting effects using floating point textures and shaders
Use spherical harmonic math functions in the simple case of a single fixed directional light
Better show a depth-of-field effect using floating point textures and shaders
And this release includes the all of the DirectX 9.0b Developer runtime enhancements.

Download DirectX 9.0b (http://www.neowin.net/comments.php?id=12738&category=main) (WARNING! This is a beta release)

09-06-2003, 09:34 PM
Quick Info
File Name: DirectX9b-KB825116-x86-ENU.exe - Download Size: 289 KB - Date Published: 9/4/2003 - Version: 9.0b

DirectX 9.0b was released on 7/23/03 to address the MIDI security issue identified in bulletin MS03-030. A small number of non-security fixes were also included in the release. One of these fixes caused several TV Tuner capture card/driver combinations using video formats other than NTSC (NTSC-J, PAL, SECAM) to no longer initialize correctly on Windows 2000, Windows XP, and Windows Server 2003. Symptoms include loss of capture functionality and potential inability to set/retain device capture settings. This hotfix, documented further in Knowledge Base article 825116 (http://support.microsoft.com/?kbid=825116), has been issued to correct the flaw.

System Requirements
Supported Operating Systems: Windows 2000, Windows Server 2003, Windows XP
DirectX 9.0b installation.

Download: Non-NTSC TV Tuner Hotfix for DirectX 9.0b (KB825116) (http://download.microsoft.com/download/f/c/9/fc9b3b60-d7d4-42c6-ac64-f28ea70fabb9/DirectX9b-KB825116-x86-ENU.exe)

01-31-2004, 04:36 AM
Next DirectX to be called 9.0c
No 9.1 yet, it seems

One of our wise whisperers has suggested that the next implementation of DirectX 9 won’t be labelled 9.1 at all.
As many readers will be aware, the most recent revision of DX is 9.0b. And the upcoming implementation is likely simply to be called DirectX 9.0c, our greybeard suggests.

The next revision of the famous API will be no DirectX 9.1. And, in terms of new features, it won’t be a huge step that we saw with transition from DX 8.0 to 8.1.

DX 8.1 introduced new shader models and upgraded them from PS 1.3 to 1.4 -- a huge boost for ATI at that time since they could render some shaders in less passes with PS 1.4 than Nvidia’s 1.1 or 1.3 shader models.

We’ve been talking about PS 3.0 and its availability in DX 9 for at least six months. Indeed six months ago we were told that the next revision will be called 9.1

The name, of course, is not as important as the features. 9.0c will be matched with the Software Developers Kit 2004 update and it will have bug fixes that will improve Shaders 3.0.

We also expect it to enable 3.0’s higher lever shading language (HLSL) support in D3D - finally.

Shader 3.0 support is there already, we’re just awaiting hardware that will support it. In this light, yesterday’s information that NV40 won't support DX 9.1 is completely true. And the R420 will work with 9.0c only, as there will be no DX 9.1 - yet - even though 9.1 sounds prettier to our ears.

We don’t have precise timings as to when it will be released but It should be out really soon. It may match the late March announcements of NV40 and R420.

The Inquirer