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Thread: CS 1.4 is out




  1. #1
    Join Date
    Nov 2001
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    2,464

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    I had a play arouind with it, its a bit wierd at frist, but you get used to it. Anyways the CS 1.4 details below of whats been done to the worlds biggest shoot 'em up game.


    Changes/Additions :
    -------------------
    - Added Anti-Cheat protection.
    - User Interface redone for HLTV.
    - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
    - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
    - New map cs_havana
    - New map de_chateau
    - Updated version of map de_train
    - Enhanced in-game spectator mode to include HLTV features
    - Added new first-person mode to spectator modes
    - Speaking players flash in team members' radars
    - Dead bodies remain on the ground for the entire round
    - Dropped bomb blinks red in Terrorist team's radar
    - Changed so only Terrorists are notified when the bomb is dropped or picked up
    - Changed so players must stand still when planting the bomb (including no jumping)
    - Changed so players can't move or shoot while defusing the bomb
    - Adjusted pistol accuracy while jumping (all pistols)
    - Adjusted player jumping values to minimize bunny hopping
    - Changed so the VIP can't drop any weapons
    - If player dies, view zooms away from falling body while changing the angle to show the killer
    - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
    - Changed so name changes for dead players are stored and processed when the players respawn back into the world
    - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
    - Added a sound when "kevlar" and "kevlar/helmet" are purchased
    - Removed players hearing enemy radio calls
    - Added code to force "sv_clienttrace 1" on the server
    - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
    - Added cheering to HLTV.
    - Muting a player in the scoreboard will also mute their text messages.
    - Steam beta clients and non-Steam clients can play together on the same server now.
    - Voice communication uses DirectSound by default now.
    - Added player ID to Half-Life DM.
    - Added chat flood protection to HLDM.
    - Added logging of fatal Sys_Error server shutdowns.
    - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
    - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

    New CVARS :
    -----------
    "mp_kickpercent"
    sets the percentage of teammates it takes to vote off a player
    maximum: 1.0
    minimum: 0.0
    default: 0.66

    "sv_restart"
    acts exactly the same as "sv_restartround"

    "sv_send_logos"
    when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
    default: 1

    "sv_send_resources"
    when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
    default: 1

    "cl_corpsestay"
    client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
    default: 600

    "cl_righthand"
    client-side cvar to toggle using the right and left hand view-models
    default: 1

    "cl_minmodels"
    client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
    default: 0

    Bug Fixes :
    -----------
    - Smoke grenade fix
    - Radio command fix
    - Fixed duplicate HUD weapon sprite bug
    - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
    - Fixed uneven movement rate when moving through water
    - Fixed server locking up at end of round when a lot of grenades are in play
    - Fixed several ammo inconsistencies between weapons that share ammo types
    - Fixed a T as CT skin bug
    - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
    - Fixed some view_model animation bugs
    - Fixed 'use' key causing an instant player stop with no deceleration
    - Fixed bogus \Save directory being created when you ran Half-Life.
    - Fixed filter logic in the launcher.
    - Fixed bug where clients couldn't connect to server side only MODs.
    - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
    - Fixed AddIP command.
    - Fixed crash when a func_breakable triggers a trigger_counter.
    - Fixed Egon gun beam problem in Half-Life DM.
    - Fixed Tau cannon prediction problem.
    - Fixed fog messing Additive sprites.
    - Fixed Alien Grunts not making any attack sounds.
    - Fixed Egon's beam looking yellow in sofware mode.
    - Removed "friends" connectionless packet query.
    - Fixed "bad address type" fatal server error (caused by clients with long names).
    - Fixed "condump" so the output won't overwrite previous files.
    - Fixed "cvarlist" so the output won't overwrite previous files.
    - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
    - Fixed server shutdowns related to using bots.
    - Fixed "vote" and "votemap" commands to work correctly
    - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.

  2. #2
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    so is it any good? :confused:
    TT Original

  3. #3
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    yeah, just have to get used to the changes :)

  4. #4
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    yes, i woke up thismorning with the nasty suprise of having to d/l a 36 mb file. 3 hours later and I was playing, all the additions are unreal. And I love that anti-cheating fix. :D

  5. #5
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    Nov 2001
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    bah, that anti cheat thing is bs... today my dad was playing on a server and there was a guy wall hacking... this was on a 1.4 server btw...

  6. #6
    Join Date
    Apr 2002
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    69

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    bah, i dont like it... i will give it a chance tho

    i write a bit about it......http://forums.tweaktown.com/showthre...&threadid=2306


    anyway i say they ruined it :mad:
    that killa....

    mmmmmm me likes cable + athlon 1800XP

  7. #7
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    Nov 2001
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    I haven't been able to download it because all the queues have been full! Will keep trying today.

    If it sucks I can always fall back on Day of Defeat I guess.
    Asher Moses

  8. #8
    Join Date
    Apr 2002
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    69

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    it slowly growing on me i have to admit that...
    that killa....

    mmmmmm me likes cable + athlon 1800XP

  9. #9
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    Nov 2001
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    Alright i'm downloading it now at 210kb/sec.. shouldn't be long now :)
    Asher Moses

  10. #10
    Join Date
    Nov 2001
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    Quote Originally Posted by Acid
    I haven't been able to download it because all the queues have been full! Will keep trying today.

    If it sucks I can always fall back on Day of Defeat I guess.
    hehe, thats why i got me a fileplanet personal server

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