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Thread: System Requirements for UT2003




  1. #1
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    In case you hadn't seen this around, these are the system requirements for the game that everybody is waiting for:

    Operating System: WIN 98/ME/2000/XP
    CPU: Pentium III or AMD Athlon 733MHz processor (*PentiumŪ or AMD 1.0 GHz or greater RECOMMENDED)
    Memory: 128 MB RAM (256 MB RAM or greater RECOMMENDED)
    Hard Disk Space: 3 GB
    CD ROM or CD/DVD ROM: 8X
    Audio System: Windows compatible sound card (*Sound BlasterŪ Audigy(tm) series sound card RECOMMENDED) (NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio. Also RECOMMENDED)
    Video System: 3D Accelerator card with 16 MB VRAM (*32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX version 6 compliant video card. (*NVIDIA GeForce 2/ATI Radeon RECOMMENDED) DirectX version 8.1 (Included on game disc)
    Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. *Internet play requires a 33.6 Kbps or faster modem

    WOW... 3GB of hard drive space? It looks like it will be pushing our systems a bit harder than the old stuff ever has. :)
    Old age and treachery will overcome youth and skill
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  2. #2
    Beefy Guest

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    that would have to be the most demanding game to date, wouldn't it?

  3. #3
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    As far as I've seen so far, but who can say what the future will hold? I think we'll be seeing a lot more games with these kind of requirements pretty soon, though. As the graphics keep getting better and the textures get more complicated, the system will have to be able to maintain a higher power rating to handle the workload. :)

    But then, that's why they call us enthusiasts, isn't it? :)
    Old age and treachery will overcome youth and skill
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  4. #4
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    So the vid card minimum is a 16 MB TNT2-class ??

    Man thats gotta be embarrasing for Epic, because the Q3 suggested minimum was 8 Meg TNT-class and that was TWO and a half years ago!

    And btw, the vid card minimum for Doom3 is a Geforce3 Ti200.
    "In their capacity as a tool, computers will be but a ripple on the surface of our culture. In their capacity as intellectual challenge, they are without precedent in the cultural history of mankind." - Edsger Dijkstra

  5. #5
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    So is mega amounts of RAM going to help you with these requirements? (ai 1 gig or more)

  6. #6
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    No, not really, the 3 gig install space required, just means lots of lots of textures. MOH:AA was just a quake mod with LOTS of textures and its base install was 1.2 Gig.

    And the proof is in the pudding, with a TNT2 minimum vid card required, anyone who is happy with how their computer runs Q3, will be just as happy with it running UT2003.

    No upgrades needed here! ;)
    "In their capacity as a tool, computers will be but a ripple on the surface of our culture. In their capacity as intellectual challenge, they are without precedent in the cultural history of mankind." - Edsger Dijkstra

  7. #7
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    Thanks for that. Looks fairly reasonable to me. For almost every game out today, ignore the minimum requirements and look at the recommended requirements. That's the kind of system you'll need to get the game running at barely acceptable resolution/detail levels.

    And let's not forget that the original Unreal Tournament had a lot of scalability built in. Even playing the odd game of UT now, I still love the second disk S3 textures and all the tweaking options available in the .ini file to crank up the details.

    I'm sure UT2K3 will have the same depth.

  8. #8
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    I cant see how this works.
    Higher the system requirements=better the game

    stupid.

    Any serious gamer will have more than enough grunt in their box to run whatever comes out on the market. The hype should be focused on gameplay and enjoyment factors, not whether game x will need a gf3 minimum or not. How does that offer any accuracy what-so-ever to the games worth?

    Game requirements have got to be the most innacurate stats ever created. They exist purely to sell a product. Joe Blow with his 3k dell pc he brought 2 years ago wants to play a game, he picks up the latest game, sees the specs are well within his limits and purchases it. The game runs ****, he ends up having to run it lowest possible resolution possible @ lowest detail possible.

    Gee, like that scenario has never happened before. :rolleyes:

    The fact that Epics game-engine can run on the most archaic video card known to man should tell you that the engine has scaleability, not a deformity.

  9. #9
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    Looking back through the responses of this thread, I can't see where anyone claimed that a game that requires more power is a better game. The topic of the thread was the high end workhorse of a machine that will be required to play this new game at an acceptable level.

    And while scalability is a great thing in gaming, it still will require more and more horsepower to run the added number of textures and vertices in the newer 3d models.
    Old age and treachery will overcome youth and skill
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  10. #10
    Beefy Guest

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    Also to the fact that people who actually spend all the money on a high end system want to see something worth-while for their results.... No point going out and getting a brand new P4 with GF4, and then going home and playing Zork 'because it's got better gameplay'...

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