Tip from TweakGuides - www.tweakguides.com
<I>Speed Up Firefox
26 February 2005
Since I keep talking about Firefox being such a great browser, I will provide some quick tips here to speed up Firefox browsing for most people. Eventually I may do a Firefox Tweak Guide, but for the moment try these tips. To start with, to access the advanced settings in Firefox type "about:config" (without quotes) in the Firefox address bar and press Enter. Then adjust the following settings by double-clicking on each one and entering the new value:
network.http.max-connections: 48
network.http.max-connections-per-server: 16
network.http.max-persistent-connections-per-proxy: 16
network.http.max-persistent-connections-per-server: 8
network.http.pipelining: true
network.http.pipelining.maxrequests: 20
network.http.proxy.pipelining: true
nglayout.initialpaint.delay: 0
Note: you will have to create this last entry by right-clicking on the config screen, selecting New>Integer and entering the name "nglayout.initialpaint.delay" then assigning a value of 0.</I>
Seems to work well here, how about for you?
<I>Speed Up Firefox
26 February 2005
Since I keep talking about Firefox being such a great browser, I will provide some quick tips here to speed up Firefox browsing for most people. Eventually I may do a Firefox Tweak Guide, but for the moment try these tips. To start with, to access the advanced settings in Firefox type "about:config" (without quotes) in the Firefox address bar and press Enter. Then adjust the following settings by double-clicking on each one and entering the new value:
network.http.max-connections: 48
network.http.max-connections-per-server: 16
network.http.max-persistent-connections-per-proxy: 16
network.http.max-persistent-connections-per-server: 8
network.http.pipelining: true
network.http.pipelining.maxrequests: 20
network.http.proxy.pipelining: true
nglayout.initialpaint.delay: 0
Note: you will have to create this last entry by right-clicking on the config screen, selecting New>Integer and entering the name "nglayout.initialpaint.delay" then assigning a value of 0.</I>
Seems to work well here, how about for you?
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