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Thread: Graphical problem (9600xt)




  1. #31
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    Default Re: Graphical problem (9600xt)

    oh, well a 180 Mhz boost is still rather huge.

    The AGP version is 500/900 I think, But can probably run at 550/1000. :D

  2. #32
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    Default Re: Graphical problem (9600xt)

    Specially with the .11 micron process, 10% overclock is a fair bet

  3. #33
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    Default Re: Graphical problem (9600xt)

    Im slowly increasing the frequencies and so far Im at 526/337 (taking it easy :D ), 3d Mark score is now 4150.

    Man, I hope the 6600gt agp comes out offline around here soon. Just can't wait to get it!

  4. #34
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    Default Re: Graphical problem (9600xt)

    Ok I have a 2.4C @ 3540MHz (295MHz FSB) with Corsair BH5 PC3500 memory running at 5:4 (236MHz) 2-2-2-5 with a R9600P (435/635) and I get around 4400.

  5. #35
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    Default Re: Graphical problem (9600xt)

    Thats a heavy overclock on the cpu and fast ram, so i can see why your score would be higher wayout.

  6. #36
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    Default Re: Graphical problem (9600xt)

    I get better benchmark scores with 3-3-3-6 PC4400 @ 1:1 but I get better game play with what I've previously stated.

  7. #37
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    Default Re: Graphical problem (9600xt)

    Well the sync time between RAM and fsb plays a part in that..I'd probably wana run 1:1 in an athlon 64 system

  8. #38
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    Default Re: Graphical problem (9600xt)

    With an Athlon system 1:1 is the only way to go.

  9. #39
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    Default Re: Graphical problem (9600xt)

    The extra latency involved would hurt the performance.... thats also why im gettin CL2.5 DDR500 (for overclocking) and not CL3

  10. #40
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    Default Re: Graphical problem (9600xt)

    You'll have to use a mainboard HT setting of 3 most likely to push the CPU/memory HTT enough to get full benefit from that memory.

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